Under the direction of Chris North and Pascal Eggert I was the assignee to design the packaging design of Crytek’s VR adventure “Robinson the Journey”. After creating a couple of mockups the theme for the cover became clearer and clearer. Then I set up the scene using CryEngine and finished it up. I was provided with all the fine-detailed assets created by the talented Crytek artists, which made the whole process even more fun. Since the outcome was dependent on a team effort, I want to thank Adam Booth for his continuous artistic input, Joseph Garth for technical support using the Engine and Concept artist Timo Kujansuu for overpaint work.
The original Artwork is 11200 x 10208 pixels
Find out more about the game here: http://www.robinsonthegame.com/
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