Under the direction of Creative Director Magnus Labrant and Lead Concept Artist Artem Shumnik (https://www.artstation.com/artemshumnik) I
developed a couple of cage variations including a more cubic version for each (not shown here) of which one set of variations
was picked eventually. I pushed some ideas to the Creative Direction of how the cages could be used besides serving as cover
which ended up in having the "burning cages" in the game as well.
Carts Models by Matthias Wagner (https://www.artstation.com/artwork/RmRAv)